This allows you to recall these troops at a seconds notice and have them in your city to defend with. When you send your troops out, ALWAYS camp time them. To defend against these clearing waves, you simply pull all but 10 of your layers out of your city and defend with naked archers. The first being clearing waves: trying to clear out all your layers so that a player can smack your arch heavy defense out with cavalry. There are several basic waves that I have found used most frequently on recent servers. Now, defending with the 5k defense is the hardest to actively defend with, as adjustments need to be made to properly defend to each incoming attack. Also, there are adequate troops to attack smaller players that might port into your city. The 300k archers are usually enough to hold out until you can get reinforcements there to help you defend. Also, this is going to be the cheapest city to run foodwise, only being about -6 million. This is for a fairly advanced player, and works well for several months into the game. Troops in this kind of defense are mainly archers, as a 5k defense allows you to play “Naked Arch.” When playing a 5k defense, I use the following troops: The most popular and recommended wall setup is 17333 AT’s and 1k of each traps and abatis.
This means that you have traps and abatis’ on your walls.
Also, this guide takes for granted all your techs are lvl10 and walls at lvl10.ĥk defense is called 5k because the range of the walls are set out to 5,000 units. I don’t recommend one over the other, that is solely up to you and the type of player you are. They are “5k” “Compact” and “Mech D” Each of these are vastly different from the others, and all have their strengths and weakness’. Alright, first things first I’m going to lay out the three main types of defense.